fgListRemove( &fgState.Timers, &timer->Node );
fgListAppend( &fgState.FreeTimers, &timer->Node );
fgListRemove( &fgState.Timers, &timer->Node );
fgListAppend( &fgState.FreeTimers, &timer->Node );
/* Lastly, check if we have a display callback, error out if not
* This is the right place to do it, as the redisplay will be
/* Lastly, check if we have a display callback, error out if not
* This is the right place to do it, as the redisplay will be