+ fgStructure.CurrentWindow->State.VisualizeNormals = !!value;
+ break;
+
+ case GLUT_STROKE_FONT_DRAW_JOIN_DOTS:
+ fgState.StrokeFontDrawJoinDots = !!value;
+ break;
+
+ case GLUT_ALLOW_NEGATIVE_WINDOW_POSITION:
+ fgState.AllowNegativeWindowPosition = !!value;