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don't show window when creating menu (better fix then making it very small and hiding...
[freeglut]
/
src
/
fg_structure.c
diff --git
a/src/fg_structure.c
b/src/fg_structure.c
index
d50063f
..
1d6c3a6
100644
(file)
--- a/
src/fg_structure.c
+++ b/
src/fg_structure.c
@@
-113,7
+113,6
@@
SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
*/
SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
{
*/
SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
{
- int x = 100, y = 100, w = 1, h = 1;
SFG_Window *current_window = fgStructure.CurrentWindow;
/* Have the menu object created */
SFG_Window *current_window = fgStructure.CurrentWindow;
/* Have the menu object created */
@@
-122,13
+121,11
@@
SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
menu->ParentWindow = NULL;
/* Create a window for the menu to reside in. */
menu->ParentWindow = NULL;
/* Create a window for the menu to reside in. */
-
- fgCreateWindow( NULL, "freeglut menu", GL_TRUE, x, y, GL_TRUE, w, h,
+ fgCreateWindow( NULL, "freeglut menu", GL_FALSE, 0, 0, GL_FALSE, 0, 0,
GL_FALSE, GL_TRUE );
menu->Window = fgStructure.CurrentWindow;
glutDisplayFunc( fgDisplayMenu );
GL_FALSE, GL_TRUE );
menu->Window = fgStructure.CurrentWindow;
glutDisplayFunc( fgDisplayMenu );
- glutHideWindow( ); /* Hide the window for now */
fgSetWindow( current_window );
/* Initialize the object properties: */
fgSetWindow( current_window );
/* Initialize the object properties: */