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update CMake file so that it will generate proper _WIN32_WINNT and WINVER definitions...
[freeglut]
/
src
/
fg_structure.c
diff --git
a/src/fg_structure.c
b/src/fg_structure.c
index
5a6ce95
..
6fbcc57
100644
(file)
--- a/
src/fg_structure.c
+++ b/
src/fg_structure.c
@@
-100,7
+100,7
@@
SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
/*
* Open the window now. The fgOpenWindow() function is system
/*
* Open the window now. The fgOpenWindow() function is system
- * dependant, and resides in fg_window.c. Uses fgState.
+ * dependent, and resides in fg_window.c. Uses fgState.
*/
fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode,
(GLboolean)(parent ? GL_TRUE : GL_FALSE) );
*/
fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode,
(GLboolean)(parent ? GL_TRUE : GL_FALSE) );
@@
-332,7
+332,7
@@
void fgDestroyMenu( SFG_Menu* menu )
* This function should be called on glutInit(). It will prepare the internal
* structure of freeglut to be used in the application. The structure will be
* destroyed using fgDestroyStructure() on glutMainLoop() return. In that
* This function should be called on glutInit(). It will prepare the internal
* structure of freeglut to be used in the application. The structure will be
* destroyed using fgDestroyStructure() on glutMainLoop() return. In that
- * case further use of freeglut should be preceeded with a glutInit() call.
+ * case further use of freeglut should be preceded with a glutInit() call.
*/
void fgCreateStructure( void )
{
*/
void fgCreateStructure( void )
{