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using FREE_GLUT_BUILD_STATIC_LIBS and FREEGLUT_BUILD_SHARED_LIBS instead of their...
[freeglut]
/
src
/
fg_window.c
diff --git
a/src/fg_window.c
b/src/fg_window.c
index
3b61192
..
711defb
100644
(file)
--- a/
src/fg_window.c
+++ b/
src/fg_window.c
@@
-148,6
+148,7
@@
void fgOpenWindow( SFG_Window* window, const char* title,
#endif
window->Window.attribute_v_coord = -1;
window->Window.attribute_v_normal = -1;
#endif
window->Window.attribute_v_coord = -1;
window->Window.attribute_v_normal = -1;
+ window->Window.attribute_v_texture = -1;
fgInitGL2();
fgInitGL2();
@@
-437,9
+438,11
@@
void FGAPIENTRY glutFullScreen( void )
fgWarning("glutFullScreen called on a child window, ignoring...");
return;
}
fgWarning("glutFullScreen called on a child window, ignoring...");
return;
}
- else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID)
+ else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID && win->State.IsFullscreen)
{
{
- /* Ignore fullscreen call on GameMode window, those are always fullscreen already */
+ /* Ignore fullscreen call on GameMode window, those are always fullscreen already
+ * only exception is during first entering GameMode
+ */
return;
}
return;
}