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redisplay is now also on the work list instead of handled separately
[freeglut]
/
src
/
fg_window.c
diff --git
a/src/fg_window.c
b/src/fg_window.c
index
1a65c1f
..
d61be0d
100644
(file)
--- a/
src/fg_window.c
+++ b/
src/fg_window.c
@@
-120,10
+120,10
@@
void fgOpenWindow( SFG_Window* window, const char* title,
GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isSubWindow )
{
GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isSubWindow )
{
- fgPlatformOpenWindow( window, title,
- positionUse, x, y,
- sizeUse, w, h,
- gameMode, isSubWindow );
+ fgPlatformOpenWindow( window, title,
+ positionUse, x, y,
+ sizeUse, w, h,
+ gameMode, isSubWindow );
fgSetWindow( window );
fgSetWindow( window );
@@
-295,7
+295,7
@@
void FGAPIENTRY glutShowWindow( void )
fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK;
fgStructure.CurrentWindow->State.DesiredVisibility = DesireNormalState;
fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK;
fgStructure.CurrentWindow->State.DesiredVisibility = DesireNormalState;
- fgStructure.CurrentWindow->State.Redisplay = GL_TRUE;
+ fgStructure.CurrentWindow->State.WorkMask |= GLUT_DISPLAY_WORK;
}
/*
}
/*
@@
-309,7
+309,7
@@
void FGAPIENTRY glutHideWindow( void )
fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK;
fgStructure.CurrentWindow->State.DesiredVisibility = DesireHiddenState;
fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK;
fgStructure.CurrentWindow->State.DesiredVisibility = DesireHiddenState;
- fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
+ fgStructure.CurrentWindow->State.WorkMask &= ~GLUT_DISPLAY_WORK;
}
/*
}
/*
@@
-323,7
+323,7
@@
void FGAPIENTRY glutIconifyWindow( void )
fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK;
fgStructure.CurrentWindow->State.DesiredVisibility = DesireIconicState;
fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK;
fgStructure.CurrentWindow->State.DesiredVisibility = DesireIconicState;
- fgStructure.CurrentWindow->State.Redisplay = GL_FALSE;
+ fgStructure.CurrentWindow->State.WorkMask &= ~GLUT_DISPLAY_WORK;
}
/*
}
/*