+ switch( cursorID )
+ {
+ MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, XC_right_ptr);
+ MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, XC_left_ptr);
+ MAP_CURSOR( GLUT_CURSOR_INFO, XC_hand1);
+ MAP_CURSOR( GLUT_CURSOR_DESTROY, XC_pirate);
+ MAP_CURSOR( GLUT_CURSOR_HELP, XC_question_arrow);
+ MAP_CURSOR( GLUT_CURSOR_CYCLE, XC_exchange);
+ MAP_CURSOR( GLUT_CURSOR_SPRAY, XC_spraycan);
+ MAP_CURSOR( GLUT_CURSOR_WAIT, XC_watch);
+ MAP_CURSOR( GLUT_CURSOR_TEXT, XC_xterm);
+ MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, XC_crosshair);
+ MAP_CURSOR( GLUT_CURSOR_UP_DOWN, XC_sb_v_double_arrow);
+ MAP_CURSOR( GLUT_CURSOR_LEFT_RIGHT, XC_sb_h_double_arrow);
+ MAP_CURSOR( GLUT_CURSOR_TOP_SIDE, XC_top_side);
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_SIDE, XC_bottom_side);
+ MAP_CURSOR( GLUT_CURSOR_LEFT_SIDE, XC_left_side);
+ MAP_CURSOR( GLUT_CURSOR_RIGHT_SIDE, XC_right_side);
+ MAP_CURSOR( GLUT_CURSOR_TOP_LEFT_CORNER, XC_top_left_corner);
+ MAP_CURSOR( GLUT_CURSOR_TOP_RIGHT_CORNER, XC_top_right_corner);
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_RIGHT_CORNER,
+ XC_bottom_right_corner);
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_LEFT_CORNER, XC_bottom_left_corner);
+ /* MAP_CURSOR( GLUT_CURSOR_NONE, XC_bogosity); */
+
+ case GLUT_CURSOR_NONE:
+ {
+ /*
+ * Note that we *never* change {no_cursor_bits} from anything
+ * but all-zeros. It is our image and mask. We also apparently
+ * need to pick a color for foreground/background---but what
+ * one we pick doesn't matter for GLUT_CURSOR_NONE.
+ */
+ static unsigned char no_cursor_bits[ 32 ];
+ XColor black;
+ no_cursor = XCreatePixmapFromBitmapData( fgDisplay.Display,
+ fgDisplay.RootWindow,
+ no_cursor_bits,
+ 16, 16,
+ 1, 0, 1 );
+ XParseColor( fgDisplay.Display,
+ DefaultColormap( fgDisplay.Display,
+ DefaultScreen( fgDisplay.Display ) ),
+ "black",
+ &black );
+ cursor = XCreatePixmapCursor( fgDisplay.Display,
+ no_cursor, no_cursor,
+ &black, &black,
+ 0, 0 );
+ break;
+ }
+
+ case GLUT_CURSOR_INHERIT:
+ break;
+
+ default:
+ fgWarning( "Unknown cursor type: %d\n", cursorID );
+ return;
+ }
+
+ error = fgGetCursorError( cursor );
+
+ if( GLUT_CURSOR_INHERIT == cursorID )
+ XUndefineCursor( fgDisplay.Display,
+ fgStructure.Window->Window.Handle );
+ else
+ {
+ XDefineCursor( fgDisplay.Display,
+ fgStructure.Window->Window.Handle, cursor );
+ XFreeCursor( fgDisplay.Display, cursor );
+ if( GLUT_CURSOR_NONE == cursorID )
+ XFreePixmap( fgDisplay.Display, no_cursor );
+ }
+ }
+
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+
+ /*
+ * This is a temporary solution only...
+ */
+ /* Set the cursor AND change it for this window class. */
+# define MAP_CURSOR(a,b) \
+ case a: \
+ SetCursor( LoadCursor( NULL, b ) ); \
+ SetClassLong( fgStructure.Window->Window.Handle, \
+ GCL_HCURSOR, \
+ ( LONG )LoadCursor( NULL, b ) ); \