- switch( cursorID )
- {
- MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, XC_left_ptr );
- MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, XC_right_ptr );
- MAP_CURSOR( GLUT_CURSOR_INFO, XC_question_arrow );
- MAP_CURSOR( GLUT_CURSOR_DESTROY, XC_target );
- MAP_CURSOR( GLUT_CURSOR_HELP, XC_question_arrow );
- MAP_CURSOR( GLUT_CURSOR_CYCLE, XC_circle );
- MAP_CURSOR( GLUT_CURSOR_SPRAY, XC_spraycan );
- MAP_CURSOR( GLUT_CURSOR_WAIT, XC_watch );
- MAP_CURSOR( GLUT_CURSOR_TEXT, XC_draft_large );
- MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, XC_crosshair );
- MAP_CURSOR( GLUT_CURSOR_NONE, XC_trek );
-
- default:
- MAP_CURSOR( GLUT_CURSOR_UP_DOWN, XC_arrow );
- }
-
- /*
- * Define a window's cursor now
- */
- XDefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle, cursor );
- }
+ switch( cursorID )
+ {
+ MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, XC_right_ptr);
+ MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, XC_left_ptr);
+ MAP_CURSOR( GLUT_CURSOR_INFO, XC_hand1);
+ MAP_CURSOR( GLUT_CURSOR_DESTROY, XC_pirate);
+ MAP_CURSOR( GLUT_CURSOR_HELP, XC_question_arrow);
+ MAP_CURSOR( GLUT_CURSOR_CYCLE, XC_exchange);
+ MAP_CURSOR( GLUT_CURSOR_SPRAY, XC_spraycan);
+ MAP_CURSOR( GLUT_CURSOR_WAIT, XC_watch);
+ MAP_CURSOR( GLUT_CURSOR_TEXT, XC_xterm);
+ MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, XC_crosshair);
+ MAP_CURSOR( GLUT_CURSOR_UP_DOWN, XC_sb_v_double_arrow);
+ MAP_CURSOR( GLUT_CURSOR_LEFT_RIGHT, XC_sb_h_double_arrow);
+ MAP_CURSOR( GLUT_CURSOR_TOP_SIDE, XC_top_side);
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_SIDE, XC_bottom_side);
+ MAP_CURSOR( GLUT_CURSOR_LEFT_SIDE, XC_left_side);
+ MAP_CURSOR( GLUT_CURSOR_RIGHT_SIDE, XC_right_side);
+ MAP_CURSOR( GLUT_CURSOR_TOP_LEFT_CORNER, XC_top_left_corner);
+ MAP_CURSOR( GLUT_CURSOR_TOP_RIGHT_CORNER, XC_top_right_corner);
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_RIGHT_CORNER, XC_bottom_right_corner);
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_LEFT_CORNER, XC_bottom_left_corner);
+ MAP_CURSOR( GLUT_CURSOR_NONE, XC_bogosity);
+ case GLUT_CURSOR_INHERIT:
+ break;
+ default:
+ return;
+ }
+
+ if( GLUT_CURSOR_INHERIT == cursorID )
+ XUndefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle );
+ else
+ XDefineCursor( fgDisplay.Display, fgStructure.Window->Window.Handle, cursor );
+ }