- float raster_position[ 4 ];
-
- glPushAttrib( GL_TRANSFORM_BIT );
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix( );
- glLoadIdentity( );
- glMatrixMode( GL_PROJECTION );
- glPushMatrix( );
- glLoadIdentity( );
- glOrtho(
- 0, glutGet( GLUT_WINDOW_WIDTH ),
- 0, glutGet( GLUT_WINDOW_HEIGHT ),
- -10, 10
- );