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freeglut_assert_ready is going to have to go at some point.
[freeglut]
/
src
/
freeglut_gamemode.c
diff --git
a/src/freeglut_gamemode.c
b/src/freeglut_gamemode.c
index
21484ad
..
06ca767
100644
(file)
--- a/
src/freeglut_gamemode.c
+++ b/
src/freeglut_gamemode.c
@@
-262,7
+262,7
@@
GLboolean fghChangeDisplayMode( GLboolean haveToTest )
fgState.GameModeRefresh ) )
{
if( haveToTest )
fgState.GameModeRefresh ) )
{
if( haveToTest )
- return TRUE;
+ return GL_TRUE;
/*
* OKi, this is the display mode we have been looking for...
*/
/*
* OKi, this is the display mode we have been looking for...
*/
@@
-271,7
+271,7
@@
GLboolean fghChangeDisplayMode( GLboolean haveToTest )
fgDisplay.Screen,
displayModes[ i ]
);
fgDisplay.Screen,
displayModes[ i ]
);
- return TRUE;
+ return GL_TRUE;
}
}
}
}
}
}
@@
-279,7
+279,7
@@
GLboolean fghChangeDisplayMode( GLboolean haveToTest )
/*
* Something must have went wrong
*/
/*
* Something must have went wrong
*/
- return FALSE;
+ return GL_FALSE;
# else
# warning fghChangeDisplayMode: missing XFree86 video mode extensions, game mode will not change screen resolution when activated
# else
# warning fghChangeDisplayMode: missing XFree86 video mode extensions, game mode will not change screen resolution when activated
@@
-288,7
+288,7
@@
GLboolean fghChangeDisplayMode( GLboolean haveToTest )
#elif TARGET_HOST_WIN32
unsigned int displayModes = 0, mode = 0xffffffff;
#elif TARGET_HOST_WIN32
unsigned int displayModes = 0, mode = 0xffffffff;
- GLboolean success = FALSE;
+ GLboolean success = GL_FALSE;
/* HDC desktopDC; */
DEVMODE devMode;
/* HDC desktopDC; */
DEVMODE devMode;
@@
-296,7
+296,7
@@
GLboolean fghChangeDisplayMode( GLboolean haveToTest )
* Enumerate the available display modes
* Try to get a complete match
*/
* Enumerate the available display modes
* Try to get a complete match
*/
- while( EnumDisplaySettings( NULL, displayModes, &devMode ) == TRUE )
+ while( EnumDisplaySettings( NULL, displayModes, &devMode ) )
{
/*
* Does the enumerated display mode match the user's preferences?
{
/*
* Does the enumerated display mode match the user's preferences?
@@
-319,7
+319,7
@@
GLboolean fghChangeDisplayMode( GLboolean haveToTest )
/*
* Enumerate the available display modes
*/
/*
* Enumerate the available display modes
*/
- while( EnumDisplaySettings( NULL, displayModes, &devMode ) == TRUE )
+ while( EnumDisplaySettings( NULL, displayModes, &devMode ) )
{
/* then try without Display Frequency */
if( fghCheckDisplayMode( devMode.dmPelsWidth,
{
/* then try without Display Frequency */
if( fghCheckDisplayMode( devMode.dmPelsWidth,
@@
-413,11
+413,11
@@
void FGAPIENTRY glutGameModeString( const char* string )
int FGAPIENTRY glutEnterGameMode( void )
{
if( fgStructure.GameMode )
int FGAPIENTRY glutEnterGameMode( void )
{
if( fgStructure.GameMode )
- fgAddToWindowDestroyList( fgStructure.GameMode, TRUE );
+ fgAddToWindowDestroyList( fgStructure.GameMode, GL_TRUE );
else
fghRememberState( );
else
fghRememberState( );
- if( fghChangeDisplayMode( FALSE ) == FALSE )
+ if( ! fghChangeDisplayMode( GL_FALSE ) )
{
fgWarning( "failed to change screen settings" );
return FALSE;
{
fgWarning( "failed to change screen settings" );
return FALSE;
@@
-425,7
+425,7
@@
int FGAPIENTRY glutEnterGameMode( void )
fgStructure.GameMode = fgCreateWindow(
NULL, "FREEGLUT", 0, 0,
fgStructure.GameMode = fgCreateWindow(
NULL, "FREEGLUT", 0, 0,
- fgState.GameModeSize.X, fgState.GameModeSize.Y, TRUE
+ fgState.GameModeSize.X, fgState.GameModeSize.Y, GL_TRUE
);
#if TARGET_HOST_UNIX_X11
);
#if TARGET_HOST_UNIX_X11
@@
-534,7
+534,7
@@
void FGAPIENTRY glutLeaveGameMode( void )
{
freeglut_return_if_fail( fgStructure.GameMode );
{
freeglut_return_if_fail( fgStructure.GameMode );
- fgAddToWindowDestroyList( fgStructure.GameMode, TRUE );
+ fgAddToWindowDestroyList( fgStructure.GameMode, GL_TRUE );
#if TARGET_HOST_UNIX_X11
#if TARGET_HOST_UNIX_X11
@@
-557,7
+557,7
@@
int FGAPIENTRY glutGameModeGet( GLenum eWhat )
return !!fgStructure.GameMode;
case GLUT_GAME_MODE_POSSIBLE:
return !!fgStructure.GameMode;
case GLUT_GAME_MODE_POSSIBLE:
- return fghChangeDisplayMode( TRUE );
+ return fghChangeDisplayMode( GL_TRUE );
case GLUT_GAME_MODE_WIDTH:
return fgState.GameModeSize.X;
case GLUT_GAME_MODE_WIDTH:
return fgState.GameModeSize.X;