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Fixing the window position for asynchronous X11 implementations (e-mail by Jocelyn...
[freeglut]
/
src
/
freeglut_gamemode.c
diff --git
a/src/freeglut_gamemode.c
b/src/freeglut_gamemode.c
index
a039d7f
..
67159e1
100644
(file)
--- a/
src/freeglut_gamemode.c
+++ b/
src/freeglut_gamemode.c
@@
-429,8
+429,9
@@
int FGAPIENTRY glutEnterGameMode( void )
}
fgStructure.GameModeWindow = fgCreateWindow(
}
fgStructure.GameModeWindow = fgCreateWindow(
- NULL, "FREEGLUT", 0, 0,
- fgState.GameModeSize.X, fgState.GameModeSize.Y, GL_TRUE, GL_FALSE
+ NULL, "FREEGLUT", GL_TRUE, 0, 0,
+ GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y,
+ GL_TRUE, GL_FALSE
);
fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X;
);
fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X;