- return( (width == fgState.GameModeSize.X) &&
- (height == fgState.GameModeSize.Y) &&
- (depth == fgState.GameModeDepth) &&
- (refresh == fgState.GameModeRefresh) );
+ return ( width == fgState.GameModeSize.X ) &&
+ ( height == fgState.GameModeSize.Y ) &&
+ ( depth == fgState.GameModeDepth ) &&
+ (refresh == fgState.GameModeRefresh );