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Allowing compilation of Windows version by removing DLL decorations from deprecated...
[freeglut]
/
src
/
freeglut_gamemode.c
diff --git
a/src/freeglut_gamemode.c
b/src/freeglut_gamemode.c
index
487117c
..
bdd180f
100644
(file)
--- a/
src/freeglut_gamemode.c
+++ b/
src/freeglut_gamemode.c
@@
-425,7
+425,7
@@
int FGAPIENTRY glutEnterGameMode( void )
if( ! fghChangeDisplayMode( GL_FALSE ) )
{
fgWarning( "failed to change screen settings" );
if( ! fghChangeDisplayMode( GL_FALSE ) )
{
fgWarning( "failed to change screen settings" );
- return FALSE;
+ return 0;
}
fgStructure.GameMode = fgCreateWindow(
}
fgStructure.GameMode = fgCreateWindow(
@@
-435,6
+435,7
@@
int FGAPIENTRY glutEnterGameMode( void )
fgStructure.GameMode->State.Width = fgState.GameModeSize.X;
fgStructure.GameMode->State.Height = fgState.GameModeSize.Y;
fgStructure.GameMode->State.Width = fgState.GameModeSize.X;
fgStructure.GameMode->State.Height = fgState.GameModeSize.Y;
+ fgStructure.GameMode->State.NeedToResize = GL_TRUE;
fgStructure.GameMode->State.IsGameMode = GL_TRUE;
fgStructure.GameMode->State.IsGameMode = GL_TRUE;
@@
-528,7
+529,7
@@
int FGAPIENTRY glutEnterGameMode( void )
#endif
#endif
- return TRUE;
+ return fgStructure.GameMode->ID;
}
/*
}
/*