glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 );
glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius);
}
glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 );
glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius);
}
void FGAPIENTRY glutWireCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks)
{
int i,j;
void FGAPIENTRY glutWireCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks)
{
int i,j;
*/
void FGAPIENTRY glutWireTorus( GLdouble dInnerRadius, GLdouble dOuterRadius, GLint nSides, GLint nRings )
{
*/
void FGAPIENTRY glutWireTorus( GLdouble dInnerRadius, GLdouble dOuterRadius, GLint nSides, GLint nRings )
{
*/
void FGAPIENTRY glutSolidTorus( GLdouble dInnerRadius, GLdouble dOuterRadius, GLint nSides, GLint nRings )
{
*/
void FGAPIENTRY glutSolidTorus( GLdouble dInnerRadius, GLdouble dOuterRadius, GLint nSides, GLint nRings )
{