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Adding further comments to the removal of the "atexit" call from the Windows build...
[freeglut]
/
src
/
freeglut_init.c
diff --git
a/src/freeglut_init.c
b/src/freeglut_init.c
index
f59a456
..
5b5771b
100644
(file)
--- a/
src/freeglut_init.c
+++ b/
src/freeglut_init.c
@@
-392,7
+392,10
@@
static void fghInitialize( const char* displayName )
fgState.Initialised = GL_TRUE;
/* Avoid registering atexit callback on Win32 as it results in an access
fgState.Initialised = GL_TRUE;
/* Avoid registering atexit callback on Win32 as it results in an access
- * violation due to calling into a module which has been unloaded. */
+ * violation due to calling into a module which has been unloaded.
+ * Any cleanup isn't needed on Windows anyway, the OS takes care of it.c
+ * see: http://blogs.msdn.com/b/oldnewthing/archive/2012/01/05/10253268.aspx
+ */
#if ( TARGET_HOST_MS_WINDOWS == 0 )
atexit(fgDeinitialize);
#endif
#if ( TARGET_HOST_MS_WINDOWS == 0 )
atexit(fgDeinitialize);
#endif