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Removing the "atexit ( fgDeinitialize )" call from the Windows code per e-mail trail...
[freeglut]
/
src
/
freeglut_init.c
diff --git
a/src/freeglut_init.c
b/src/freeglut_init.c
index
194248a
..
44bb42f
100644
(file)
--- a/
src/freeglut_init.c
+++ b/
src/freeglut_init.c
@@
-390,7
+390,12
@@
static void fghInitialize( const char* displayName )
#endif
fgState.Initialised = GL_TRUE;
#endif
fgState.Initialised = GL_TRUE;
+
+ /* Avoid registering atexit callback on Win32 as it results in an access
+ * violation due to calling into a module which has been unloaded. */
+#ifndef TARGET_HOST_MS_WINDOWS
atexit(fgDeinitialize);
atexit(fgDeinitialize);
+#endif
/* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
fgInitialiseInputDevices();
/* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
fgInitialiseInputDevices();