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Adding Window Exit event handling to the Windows code; also adding a note that eventu...
[freeglut]
/
src
/
freeglut_internal.h
diff --git
a/src/freeglut_internal.h
b/src/freeglut_internal.h
index
154a877
..
0226214
100644
(file)
--- a/
src/freeglut_internal.h
+++ b/
src/freeglut_internal.h
@@
-403,7
+403,7
@@
do \
* type.
*/
#define FETCH_WCB(window,cbname) \
* type.
*/
#define FETCH_WCB(window,cbname) \
- ((FGCB ## cbname)((window).CallBacks[CB_ ## cbname]))
+ ((window).CallBacks[CB_ ## cbname])
/*
* INVOKE_WCB() is used as:
/*
* INVOKE_WCB() is used as:
@@
-424,15
+424,28
@@
do \
* current window.
*
*/
* current window.
*
*/
+#if TARGET_HOST_WIN32
#define INVOKE_WCB(window,cbname,arg_list) \
do \
{ \
if( FETCH_WCB( window, cbname ) ) \
{ \
#define INVOKE_WCB(window,cbname,arg_list) \
do \
{ \
if( FETCH_WCB( window, cbname ) ) \
{ \
+ FGCB ## cbname func = (FGCB ## cbname)(FETCH_WCB( window, cbname )); \
fgSetWindow( &window ); \
fgSetWindow( &window ); \
- FETCH_WCB( window, cbname ) arg_list; \
+ func arg_list; \
} \
} while( 0 )
} \
} while( 0 )
+#else
+#define INVOKE_WCB(window,cbname,arg_list) \
+do \
+{ \
+ if( FETCH_WCB( window, cbname ) ) \
+ { \
+ fgSetWindow( &window ); \
+ ((FGCB ## cbname)FETCH_WCB( window, cbname )) arg_list; \
+ } \
+} while( 0 )
+#endif
/*
* The window callbacks the user can supply us with. Should be kept portable.
/*
* The window callbacks the user can supply us with. Should be kept portable.
@@
-569,8
+582,8
@@
struct tagSFG_Structure
SFG_List Menus; /* The global menus list */
SFG_List WindowsToDestroy;
SFG_List Menus; /* The global menus list */
SFG_List WindowsToDestroy;
- SFG_Window* Window; /* The currently active win. */
- SFG_Menu* Menu; /* Same, but menu... */
+ SFG_Window* CurrentWindow; /* The currently set window */
+ SFG_Menu* CurrentMenu; /* Same, but menu... */
SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */
SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */
@@
-693,7
+706,7
@@
extern SFG_State fgState;
* window set, respectively:
*/
#define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \
* window set, respectively:
*/
#define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \
- if ( ! fgStructure.Window ) \
+ if ( ! fgStructure.CurrentWindow ) \
{ \
fgError ( " ERROR: Function <%s> called" \
" with no current window defined.", (string) ) ; \
{ \
fgError ( " ERROR: Function <%s> called" \
" with no current window defined.", (string) ) ; \