+ * Try initializing all the joysticks (well, both of them)
+ */
+void fgInitialiseJoysticks ( void )
+{
+ /* Initialization courtesy of OpenGLUT -- do we want it? */
+ if( !fgState.JoysticksInitialised )
+ {
+ int ident ;
+ for ( ident = 0; ident < MAX_NUM_JOYSTICKS; ident++ )
+ fghJoystickInit( ident );
+
+ fgState.JoysticksInitialised = GL_TRUE;
+ }
+}
+
+/*