- if ( window->Callbacks.MouseWheel )
- window->Callbacks.MouseWheel(
- wheel_number,
- direction,
- window->State.MouseX,
- window->State.MouseY
- ) ;
- else /* No mouse wheel, call the mouse button callback twice */
- {
- int button = wheel_number * 2 + 4;
- /*
- * XXX The above assumes that you have no more than 3 mouse
- * XXX buttons. Sorry.
- */
- button += (1 + direction)/2;
- window->Callbacks.Mouse ( button, GLUT_DOWN,
- window->State.MouseX,
- window->State.MouseY ) ;
- window->Callbacks.Mouse ( button, GLUT_UP,
- window->State.MouseX,
- window->State.MouseY ) ;
- }
+ while( ticks-- )
+ if ( window->Callbacks.MouseWheel )
+ window->Callbacks.MouseWheel(
+ wheel_number,
+ direction,
+ window->State.MouseX,
+ window->State.MouseY
+ ) ;
+ else /* No mouse wheel, call the mouse button callback twice */
+ {
+ /*
+ * XXX The below assumes that you have no more than 3 mouse
+ * XXX buttons. Sorry.
+ */
+ int button = wheel_number * 2 + 4;
+ button += (1 + direction)/2;
+ window->Callbacks.Mouse ( button, GLUT_DOWN,
+ window->State.MouseX,
+ window->State.MouseY ) ;
+ window->Callbacks.Mouse ( button, GLUT_UP,
+ window->State.MouseX,
+ window->State.MouseY ) ;
+ }