glBegin( GL_QUADS );
glVertex2i( border, border);
glVertex2i( menu->Width - border, border);
glBegin( GL_QUADS );
glVertex2i( border, border);
glVertex2i( menu->Width - border, border);
/*
* If the entry is a submenu, then it needs to be wider to
* accomodate the arrow. JCJ 31 July 2003
*/
if (menuEntry->SubMenu )
/*
* If the entry is a submenu, then it needs to be wider to
* accomodate the arrow. JCJ 31 July 2003
*/
if (menuEntry->SubMenu )