- fgDeactivateSubMenu( menuEntry );
- }
-
- fgSetWindow ( current_window ) ;
-}
-
-/*
- * Deactivates a menu pointed by the function argument.
- */
-void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry )
-{
- SFG_Window *current_window = fgStructure.Window;
- SFG_MenuEntry *subMenuIter;
- /*
- * Hide the present menu's window
- */
- fgSetWindow( menuEntry->SubMenu->Window );
- glutHideWindow( );
-
- /*
- * Forget about having that menu active anymore, now:
- */
- menuEntry->SubMenu->Window->ActiveMenu = NULL;
- menuEntry->SubMenu->IsActive = FALSE;
-
- /*
- * Hide all submenu windows, and the root menu's window.
- */
- for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First;
- subMenuIter;
- subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next )
- {
- /*
- * Is that an active submenu by any case?
- */
- if( subMenuIter->SubMenu )
- fgDeactivateSubMenu( subMenuIter );