if ( ( fgStructure.GameMode != fgStructure.Window ) && ( fgStructure.Window->Parent == NULL ) &&
( ! fgStructure.Window->IsMenu ) )
{
if ( ( fgStructure.GameMode != fgStructure.Window ) && ( fgStructure.Window->Parent == NULL ) &&
( ! fgStructure.Window->IsMenu ) )
{
winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION );
winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME );
}
winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION );
winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME );
}
case GLUT_OVERLAY_POSSIBLE:
/* return fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
case GLUT_OVERLAY_POSSIBLE:
/* return fgSetupPixelFormat( fgStructure.Window, GL_TRUE,