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Fixing game mode in X11 so that it doesn't override unspecified settings per e-mail...
[freeglut]
/
src
/
freeglut_state.c
diff --git
a/src/freeglut_state.c
b/src/freeglut_state.c
index
a763d27
..
9126c4f
100644
(file)
--- a/
src/freeglut_state.c
+++ b/
src/freeglut_state.c
@@
-68,23
+68,9
@@
static int fghGetConfig( int attribute )
static int fghCheckFullScreen(void)
{
#if TARGET_HOST_POSIX_X11
static int fghCheckFullScreen(void)
{
#if TARGET_HOST_POSIX_X11
-
- int result;
-
- result = 0;
- if (fgDisplay.StateFullScreen != None)
- {
- result = fgHintPresent(fgStructure.CurrentWindow->Window.Handle,
- fgDisplay.State,
- fgDisplay.StateFullScreen);
- }
-
- return result;
-
+ return fgStructure.CurrentWindow->State.IsFullscreen;
#else
#else
-
- return 0;
-
+ return 0;
#endif
}
#endif
}
@@
-334,7
+320,7
@@
int FGAPIENTRY glutGet( GLenum eWhat )
GLXFBConfig * fbconfig;
int isPossible;
GLXFBConfig * fbconfig;
int isPossible;
- fbconfig = fgChooseFBConfig();
+ fbconfig = fgChooseFBConfig(NULL);
if (fbconfig == NULL)
{
if (fbconfig == NULL)
{