- case GLUT_SCREEN_WIDTH: return( fgDisplay.ScreenWidth );
- case GLUT_SCREEN_HEIGHT: return( fgDisplay.ScreenHeight );
- case GLUT_SCREEN_WIDTH_MM: return( fgDisplay.ScreenWidthMM );
- case GLUT_SCREEN_HEIGHT_MM: return( fgDisplay.ScreenHeightMM );
- case GLUT_INIT_WINDOW_X: return( fgState.Position.X );
- case GLUT_INIT_WINDOW_Y: return( fgState.Position.Y );
- case GLUT_INIT_WINDOW_WIDTH: return( fgState.Size.X );
- case GLUT_INIT_WINDOW_HEIGHT: return( fgState.Size.Y );
- case GLUT_INIT_DISPLAY_MODE: return( fgState.DisplayMode );
+ case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ;
+ case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ;
+ case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ;
+ case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM;
+ case GLUT_INIT_WINDOW_X: return fgState.Position.X ;
+ case GLUT_INIT_WINDOW_Y: return fgState.Position.Y ;
+ case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.X ;
+ case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Y ;
+ case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;