+
+SFG_Structure fgStructure = { { NULL, NULL }, /* The list of windows */
+ { NULL, NULL }, /* The list of menus */
+ NULL, /* The current window */
+ NULL, /* The current menu */
+ NULL, /* The menu OpenGL context */
+ NULL, /* The game mode window */
+ 0, /* The current new window ID */
+ 0 }; /* The current new menu ID */