- /*
- * Create a window for the menu to reside in.
- */
-
- fgCreateWindow( NULL, NULL, x, y, w, h, GL_FALSE, GL_TRUE );
- menu->Window = fgStructure.Window;
+ fgCreateWindow( NULL, "freeglut menu", GL_TRUE, x, y, GL_TRUE, w, h,
+ GL_FALSE, GL_TRUE );
+ menu->Window = fgStructure.CurrentWindow;