- freeglut_assert_ready;
- freeglut_assert_window;
-
-#if TARGET_HOST_UNIX_X11
-
- XResizeWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
- width, height );
- XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
- /*
- * XXX REALLY shouldn't be done. GLUT docs state that this
- * XXX isn't even processed immediately, but rather waits
- * XXX for return to the mainloop. "This allows multiple
- * XXX glutReshapeWindow, glutPositionWindow, and glutFullScreen
- * XXX requests to the same window to be coalesced." (This is
- * XXX having some deleterious effect on a sample program of mine.)
- * XXX Not only does GLUT not flush at this point, GLUT doesn't even
- * XXX *do* the reshape at this point! We should probably rip this
- * XXX out and do what GLUT promises. It would be more efficient, and
- * XXX might be more compatible.
- */
-
-#elif TARGET_HOST_WIN32
-
- {
- RECT winRect;
- int x, y;
-
- GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
- x = winRect.left;
- y = winRect.top;
-
- if ( fgStructure.Window->Parent == NULL )
- {
- /*
- * Adjust the size of the window to allow for the size of the
- * frame, if we are not a menu
- */
- if ( ! fgStructure.Window->IsMenu )
- {
- width += GetSystemMetrics( SM_CXSIZEFRAME ) * 2;
- height += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 +
- GetSystemMetrics( SM_CYCAPTION );
- }
- }
- else
- {
- GetWindowRect( fgStructure.Window->Parent->Window.Handle,
- &winRect );
- x -= winRect.left + GetSystemMetrics( SM_CXSIZEFRAME );
- y -= winRect.top + GetSystemMetrics( SM_CYSIZEFRAME ) +
- GetSystemMetrics( SM_CYCAPTION );
- }
-
- MoveWindow(
- fgStructure.Window->Window.Handle,
- x,
- y,
- width,
- height,
- TRUE
- );
- }
-
-#endif