#if TARGET_HOST_POSIX_X11
glXDestroyContext( fgDisplay.Display, window->Window.Context );
#if TARGET_HOST_POSIX_X11
glXDestroyContext( fgDisplay.Display, window->Window.Context );
XDestroyWindow( fgDisplay.Display, window->Window.Handle );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
XDestroyWindow( fgDisplay.Display, window->Window.Handle );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */