window->Window.Context = glXCreateContext(
fgDisplay.Display, window->Window.VisualInfo,
NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )
window->Window.Context = glXCreateContext(
fgDisplay.Display, window->Window.VisualInfo,
NULL, ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT )