/* available screens */
extern struct game_screen scr_menu, scr_game, scr_map, scr_lvled;
/* available screens */
extern struct game_screen scr_menu, scr_game, scr_map, scr_lvled;
load_options(GAME_CFG_FILE);
if(parse_options(argc, argv) == -1) {
load_options(GAME_CFG_FILE);
if(parse_options(argc, argv) == -1) {