- g3d_translate(0, 0, -15);
- /*g3d_rotate(tsec * 50.0f, 1, 0, 0);
- g3d_rotate(tsec * 30.0f, 0, 0, 1);
-
- draw_mesh(&mesh);*/
+ g3d_translate(0, 1, -14);
+ g3d_rotate(cam_phi, 1, 0, 0);
+ g3d_rotate(cam_theta, 0, 1, 0);
+
+ g3d_disable(G3D_LIGHTING);
+ g3d_enable(G3D_TEXTURE_2D);
+ g3d_enable(G3D_TEXTURE_GEN);
+ g3d_set_texture(32, 32, textures_img);