Copyright (C) 2023 John Tsiombikas <nuclear@mutantstargoat.com>
This program is free software: you can redistribute it and/or modify
Copyright (C) 2023 John Tsiombikas <nuclear@mutantstargoat.com>
This program is free software: you can redistribute it and/or modify
void gaw_clear_color(float r, float g, float b, float a)
{
glClearColor(r, g, b, a);
void gaw_clear_color(float r, float g, float b, float a)
{
glClearColor(r, g, b, a);
+void gaw_vertex4f(float x, float y, float z, float w)
+{
+ glVertex4f(x, y, z, w);
+}
+
void gaw_rect(float x1, float y1, float x2, float y2)
{
glRectf(x1, y1, x2, y2);
void gaw_rect(float x1, float y1, float x2, float y2)
{
glRectf(x1, y1, x2, y2);