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started on the level geometry
[vrlugburz]
/
src
/
level.h
diff --git
a/src/level.h
b/src/level.h
index
6a57dc2
..
53eb9c1
100644
(file)
--- a/
src/level.h
+++ b/
src/level.h
@@
-4,6
+4,7
@@
#include "scenefile.h"
enum {
#include "scenefile.h"
enum {
+ TILE_EMPTY,
TILE_STRAIGHT,
TILE_CORNER,
TILE_DOOR
TILE_STRAIGHT,
TILE_CORNER,
TILE_DOOR
@@
-27,7
+28,10
@@
struct cell {
int wall[4];
int floor, ceil;
int wall[4];
int floor, ceil;
- struct meshgroup mgrp;
+ struct meshgroup *mgrp;
+ int num_mgrp;
+
+ struct cell *next;
};
struct level {
};
struct level {
@@
-37,6
+41,11
@@
struct level {
struct cell *cells;
struct tile *tiles;
struct cell *cells;
struct tile *tiles;
+
+ /* meshes owned by the level, constructed during geometry generation or
+ * loaded, excluding meshes in tiles scenefiles
+ */
+ struct mesh *meshlist;
};
};
@@
-46,6
+55,9
@@
void destroy_level(struct level *lvl);
int load_level(struct level *lvl, const char *fname);
int save_level(struct level *lvl, const char *fname);
int load_level(struct level *lvl, const char *fname);
int save_level(struct level *lvl, const char *fname);
+struct tile *find_level_tile(struct level *lvl, const char *tname);
+
+int gen_cell_geom(struct level *lvl, struct cell *cell);
int gen_level_geom(struct level *lvl);
#endif /* LEVEL_H_ */
int gen_level_geom(struct level *lvl);
#endif /* LEVEL_H_ */