- mesh = scn.meshlist;
- while(mesh) {
- float col[4];
- col[0] = mesh->mtl.color.x;
- col[1] = mesh->mtl.color.y;
- col[2] = mesh->mtl.color.z;
- col[3] = 1.0f;
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, col);
-
- draw_mesh(mesh);
- mesh = mesh->next;
- }