+ dbg_init();
+
+ vdp_setcolor(0, 0, 2, 2, 2);
+ vdp_setcolor(0, 15, 15, 15, 15);
+
+ /* upload sprite tiles */
+ src = cellspr_data;
+ vdp_setup_addr(VDP_VRAM, SPRITE_BASE);
+ while(src < cellspr_data_end) {
+ VDP_DATA = *src++;
+ }
+
+ for(;;) {
+ spr_begin();
+ tile = SPRITE_BASE / 32 + 2;
+ spr_add(160, 100, VDP_TILENAME(tile, 0, VDP_TILE_FG), SPR_SIZE(1,1));