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Set public definitions in cmake package.
[freeglut]
/
src
/
mswin
/
fg_gamemode_mswin.c
diff --git
a/src/mswin/fg_gamemode_mswin.c
b/src/mswin/fg_gamemode_mswin.c
index
b36767a
..
389c20d
100644
(file)
--- a/
src/mswin/fg_gamemode_mswin.c
+++ b/
src/mswin/fg_gamemode_mswin.c
@@
-1,5
+1,5
@@
/*
/*
- * freeglut_gamemode_mswin.c
+ * fg_gamemode_mswin.c
*
* The Windows-specific mouse cursor related stuff.
*
*
* The Windows-specific mouse cursor related stuff.
*
@@
-31,7
+31,7
@@
/*
* Changes to requested devmode, if it doesn't match current mode
*/
/*
* Changes to requested devmode, if it doesn't match current mode
*/
-GLboolean fghPlatformChangeDisplayMode(GLboolean haveToTest, DEVMODE *devModeRequested)
+GLboolean fghChangeDisplayMode(GLboolean haveToTest, DEVMODE *devModeRequested)
{
GLboolean success = GL_FALSE;
DEVMODE devModeCurrent;
{
GLboolean success = GL_FALSE;
DEVMODE devModeCurrent;
@@
-138,7
+138,7
@@
void fgPlatformRememberState( void )
void fgPlatformRestoreState( void )
{
/* Restore the previously remembered desktop display settings */
void fgPlatformRestoreState( void )
{
/* Restore the previously remembered desktop display settings */
- fghPlatformChangeDisplayMode(GL_FALSE,&fgDisplay.pDisplay.DisplayMode);
+ fghChangeDisplayMode(GL_FALSE,&fgDisplay.pDisplay.DisplayMode);
}
}
@@
-176,7
+176,7
@@
GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest )
devMode.dmFields |= DM_DISPLAYFREQUENCY;
}
devMode.dmFields |= DM_DISPLAYFREQUENCY;
}
- return fghPlatformChangeDisplayMode(haveToTest, &devMode);
+ return fghChangeDisplayMode(haveToTest, &devMode);
}
void fgPlatformEnterGameMode( void )
}
void fgPlatformEnterGameMode( void )