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Hardcoded the RGB bitdepths for EGL surface creation.
[freeglut]
/
src
/
mswin
/
fg_init_mswin.c
diff --git
a/src/mswin/fg_init_mswin.c
b/src/mswin/fg_init_mswin.c
index
f80fe78
..
9822f8c
100644
(file)
--- a/
src/mswin/fg_init_mswin.c
+++ b/
src/mswin/fg_init_mswin.c
@@
-33,6
+33,7
@@
extern LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam );
extern LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam );
+extern void fgPlatformInitSystemTime();
/*
/*
@@
-56,9
+57,6
@@
void fgPlatformInitialize( const char* displayName )
* Each of the windows should have its own device context, and we
* want redraw events during Vertical and Horizontal Resizes by
* the user.
* Each of the windows should have its own device context, and we
* want redraw events during Vertical and Horizontal Resizes by
* the user.
- *
- * XXX Old code had "| CS_DBCLCKS" commented out. Plans for the
- * XXX future? Dead-end idea?
*/
wc.lpfnWndProc = fgPlatformWindowProc;
wc.cbClsExtra = 0;
*/
wc.lpfnWndProc = fgPlatformWindowProc;
wc.cbClsExtra = 0;
@@
-117,6
+115,10
@@
void fgPlatformInitialize( const char* displayName )
}
/* Set the timer granularity to 1 ms */
timeBeginPeriod ( 1 );
}
/* Set the timer granularity to 1 ms */
timeBeginPeriod ( 1 );
+ /* Init setup to deal with timer wrap, can't query system time before this is done */
+ fgPlatformInitSystemTime();
+ /* Get start time */
+ fgState.Time = fgSystemTime();
fgState.Initialised = GL_TRUE;
fgState.Initialised = GL_TRUE;