+ GLboolean WindowFuncCalled; /* Indicate whether windowStatus/visibility func was notified that this window was created */
+
+ /* Need to store window titles to emulate
+ * glutSetIconTitle/glutSetWindowTitle as Windows has only
+ * one title associated with a window and we need to swap
+ * them out based on the window's iconic state
+ */
+ char* WindowTitle;
+ char* IconTitle;