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Hardcoded the RGB bitdepths for EGL surface creation.
[freeglut]
/
src
/
mswin
/
fg_internal_mswin.h
diff --git
a/src/mswin/fg_internal_mswin.h
b/src/mswin/fg_internal_mswin.h
index
0e97c95
..
1ec651f
100644
(file)
--- a/
src/mswin/fg_internal_mswin.h
+++ b/
src/mswin/fg_internal_mswin.h
@@
-96,8
+96,7
@@
struct tagSFG_PlatformWindowState
DWORD OldStyleEx; /* window Ex style - stored before the window is made fullscreen */
BOOL OldMaximized; /* window maximized state - stored before the window is made fullscreen */
DWORD OldStyleEx; /* window Ex style - stored before the window is made fullscreen */
BOOL OldMaximized; /* window maximized state - stored before the window is made fullscreen */
- GLboolean MouseTracking; /* Needed for generating GLUT_ENTERED and GLUT_LEFT entry func callbacks on windows */
- GLboolean WindowFuncCalled; /* Indicate whether windowStatus/visibility func was notified that this window was created */
+ BOOL MouseTracking; /* Needed for generating GLUT_ENTERED and GLUT_LEFT entry func callbacks on windows */
/* Need to store window titles to emulate
* glutSetIconTitle/glutSetWindowTitle as Windows has only
/* Need to store window titles to emulate
* glutSetIconTitle/glutSetWindowTitle as Windows has only