- /* If we have an open menu, see if the open menu should be closed
- when focus was lost because user either switched
- application or FreeGLUT window (if one is running multiple
- windows). If so, close menu the active menu.
- */
- if ( fgStructure.Menus.First )
- menu = fgGetActiveMenu();
-
- if ( menu )
- {
- SFG_Window* wnd = NULL;
- HWND hwnd = GetFocus(); /* Get window with current focus - NULL for non freeglut windows */
- if (hwnd)
- /* See which of our windows it is */
- wnd = fgWindowByHandle(hwnd);
-
- if (!hwnd || !wnd)
- /* User switched to another application*/
- fgDeactivateMenu(menu->ParentWindow);
- else if (!wnd->IsMenu && wnd!=menu->ParentWindow) /* Make sure we don't kill the menu when trying to enter a submenu */
- /* User switched to another FreeGLUT window */
- fgDeactivateMenu(menu->ParentWindow);
- }