+ if ( menu )
+ {
+ SFG_Window* wnd = NULL;
+ HWND hwnd = GetFocus(); /* Get window with current focus - NULL for non freeglut windows */
+ if (hwnd)
+ /* See which of our windows it is */
+ wnd = fgWindowByHandle(hwnd);
+
+ if (!hwnd || !wnd)
+ /* User switched to another application*/
+ fgDeactivateMenu(menu->ParentWindow);
+ else if (!wnd->IsMenu) /* Make sure we don't kill the menu when trying to enter a submenu */
+ {
+ if (wnd!=menu->ParentWindow)
+ /* User switched to another FreeGLUT window */
+ fgDeactivateMenu(menu->ParentWindow);
+ else
+ {
+ /* Check if focus lost because non-client area of
+ * window was pressed (pressing on client area is
+ * handled in fgCheckActiveMenu)
+ */
+ POINT mouse_pos;
+ RECT clientArea = fghGetClientArea(menu->ParentWindow, GL_FALSE);
+ GetCursorPos(&mouse_pos);
+ if ( !PtInRect( &clientArea, mouse_pos ) )
+ fgDeactivateMenu(menu->ParentWindow);
+ }
+ }
+ }
+ }