window->State.Visible = GL_TRUE;
InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe one from what google turns up... */
BeginPaint( hWnd, &ps );
window->State.Visible = GL_TRUE;
InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bit of a hack, but a safe one from what google turns up... */
BeginPaint( hWnd, &ps );