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- moving to a new way of handling window changes (position, size, visibility)
[freeglut]
/
src
/
mswin
/
fg_menu_mswin.c
diff --git
a/src/mswin/fg_menu_mswin.c
b/src/mswin/fg_menu_mswin.c
index
48e3940
..
2db1ea7
100644
(file)
--- a/
src/mswin/fg_menu_mswin.c
+++ b/
src/mswin/fg_menu_mswin.c
@@
-29,7
+29,7
@@
#include <GL/freeglut.h>
#include "../fg_internal.h"
#include <GL/freeglut.h>
#include "../fg_internal.h"
-extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window );
+extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside );
extern SFG_Window* fghWindowUnderCursor(SFG_Window *window);
extern SFG_Window* fghWindowUnderCursor(SFG_Window *window);
@@
-77,7
+77,7
@@
void fgPlatformCheckMenuDeactivate()
*/
POINT mouse_pos;
RECT clientArea;
*/
POINT mouse_pos;
RECT clientArea;
- fghGetClientArea(&clientArea,menu->ParentWindow);
+ fghGetClientArea(&clientArea,menu->ParentWindow, FALSE);
GetCursorPos(&mouse_pos);
if ( !PtInRect( &clientArea, mouse_pos ) )
fgDeactivateMenu(menu->ParentWindow);
GetCursorPos(&mouse_pos);
if ( !PtInRect( &clientArea, mouse_pos ) )
fgDeactivateMenu(menu->ParentWindow);