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minor update making code more compact.
[freeglut]
/
src
/
mswin
/
fg_spaceball_mswin.c
diff --git
a/src/mswin/fg_spaceball_mswin.c
b/src/mswin/fg_spaceball_mswin.c
index
901954d
..
ba2ccf0
100644
(file)
--- a/
src/mswin/fg_spaceball_mswin.c
+++ b/
src/mswin/fg_spaceball_mswin.c
@@
-148,7
+148,7
@@
void fgSpaceballHandleWinEvent(HWND hwnd, WPARAM wParam, LPARAM lParam)
// X goes right, Y goes up and Z goes towards viewer, e.g.
// the one used in OpenGL
if (pRawInput->data.hid.bRawData[0] ==
// X goes right, Y goes up and Z goes towards viewer, e.g.
// the one used in OpenGL
if (pRawInput->data.hid.bRawData[0] ==
- SPNAV_EVENT_MOTION_TRANSLATION)//0x01)
+ SPNAV_EVENT_MOTION_TRANSLATION)
{ // Translation vector
short* pnData = (short*)(&pRawInput->data.hid.bRawData[1]);
short X = pnData[0];
{ // Translation vector
short* pnData = (short*)(&pRawInput->data.hid.bRawData[1]);
short X = pnData[0];
@@
-157,7
+157,7
@@
void fgSpaceballHandleWinEvent(HWND hwnd, WPARAM wParam, LPARAM lParam)
INVOKE_WCB(*window, SpaceMotion, (X, Y, Z));
}
else if (pRawInput->data.hid.bRawData[0] ==
INVOKE_WCB(*window, SpaceMotion, (X, Y, Z));
}
else if (pRawInput->data.hid.bRawData[0] ==
- SPNAV_EVENT_MOTION_ROTATION)//0x02)
+ SPNAV_EVENT_MOTION_ROTATION)
{ // Axis aligned rotation vector
short* pnData = (short*)(&pRawInput->data.hid.bRawData[1]);
short rX = pnData[0];
{ // Axis aligned rotation vector
short* pnData = (short*)(&pRawInput->data.hid.bRawData[1]);
short rX = pnData[0];
@@
-166,7
+166,7
@@
void fgSpaceballHandleWinEvent(HWND hwnd, WPARAM wParam, LPARAM lParam)
INVOKE_WCB(*window, SpaceRotation, (rX, rY, rZ));
}
else if (pRawInput->data.hid.bRawData[0] ==
INVOKE_WCB(*window, SpaceRotation, (rX, rY, rZ));
}
else if (pRawInput->data.hid.bRawData[0] ==
- SPNAV_EVENT_BUTTON)//0x03)
+ SPNAV_EVENT_BUTTON)
{ // State of the keys
unsigned long dwKeystate = *(unsigned long*)(&pRawInput->data.hid.bRawData[1]);
unsigned int state = GLUT_UP;
{ // State of the keys
unsigned long dwKeystate = *(unsigned long*)(&pRawInput->data.hid.bRawData[1]);
unsigned int state = GLUT_UP;