unsigned int __fgSpaceKeystate = 0;
RAWINPUTDEVICE __fgSpaceball = { 0x01, 0x08, 0x00, 0x00 };
void fgPlatformInitializeSpaceball(void)
{
HWND hwnd;
unsigned int __fgSpaceKeystate = 0;
RAWINPUTDEVICE __fgSpaceball = { 0x01, 0x08, 0x00, 0x00 };
void fgPlatformInitializeSpaceball(void)
{
HWND hwnd;