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Hardcoded the RGB bitdepths for EGL surface creation.
[freeglut]
/
src
/
mswin
/
fg_window_mswin.c
diff --git
a/src/mswin/fg_window_mswin.c
b/src/mswin/fg_window_mswin.c
index
6047e42
..
42b670d
100644
(file)
--- a/
src/mswin/fg_window_mswin.c
+++ b/
src/mswin/fg_window_mswin.c
@@
-787,6
+787,15
@@
void fgPlatformCloseWindow( SFG_Window* window )
free(window->State.pWState.IconTitle);
}
free(window->State.pWState.IconTitle);
}
+/*
+ * Hide's specified window. For windows, currently only used
+ * to immediately hide menu windows...
+ */
+void fgPlatformHideWindow( SFG_Window* window )
+{
+ ShowWindow(window->Window.Handle, SW_HIDE);
+}
+
/*
* Set the current window's title
/*
* Set the current window's title