+void fgPlatformJoystickInit( SFG_Joystick *fgJoystick[], int ident )\r
+{\r
+ switch( ident )\r
+ {\r
+ case 0:\r
+ fgJoystick[ ident ]->js_id = JOYSTICKID1;\r
+ fgJoystick[ ident ]->error = GL_FALSE;\r
+ break;\r
+ case 1:\r
+ fgJoystick[ ident ]->js_id = JOYSTICKID2;\r
+ fgJoystick[ ident ]->error = GL_FALSE;\r
+ break;\r
+ default:\r
+ fgJoystick[ ident ]->num_axes = 0;\r
+ fgJoystick[ ident ]->error = GL_TRUE;\r
+ return;\r
+ }\r
+}\r
+\r
+\r
+\r