+ goat3d_get_node_matrix(node, xform);
+ glPushMatrix();
+ glMultMatrixf(xform);
+
+ varr = goat3d_get_mesh_attribs(mesh, GOAT3D_MESH_ATTR_VERTEX);
+ narr = goat3d_get_mesh_attribs(mesh, GOAT3D_MESH_ATTR_NORMAL);
+ uvarr = goat3d_get_mesh_attribs(mesh, GOAT3D_MESH_ATTR_TEXCOORD);
+