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fixed closing window crash, thanks Philipp!
[freeglut]
/
src
/
x11
/
fg_main_x11.c
diff --git
a/src/x11/fg_main_x11.c
b/src/x11/fg_main_x11.c
index
8a8514e
..
8387ba8
100644
(file)
--- a/
src/x11/fg_main_x11.c
+++ b/
src/x11/fg_main_x11.c
@@
-73,9
+73,7
@@
static Bool match_motion(Display *dpy, XEvent *xev, XPointer arg);
/*
/*
- * Handle a window configuration change. When no reshape
- * callback is hooked, the viewport size is updated to
- * match the new window size.
+ * Request a window resize
*/
void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
{
*/
void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
{
@@
-630,10
+628,11
@@
void fgPlatformProcessSingleEvent ( void )
switch( event.type )
{
case ClientMessage:
switch( event.type )
{
case ClientMessage:
- if(fgIsSpaceballXEvent(&event)) {
- fgSpaceballHandleXEvent(&event);
- break;
- }
+ if (fgStructure.CurrentWindow)
+ if(fgIsSpaceballXEvent(&event)) {
+ fgSpaceballHandleXEvent(&event);
+ break;
+ }
/* Destroy the window when the WM_DELETE_WINDOW message arrives */
if( (Atom) event.xclient.data.l[ 0 ] == fgDisplay.pDisplay.DeleteWindow )
{
/* Destroy the window when the WM_DELETE_WINDOW message arrives */
if( (Atom) event.xclient.data.l[ 0 ] == fgDisplay.pDisplay.DeleteWindow )
{