+ xsz = view_zoom * view_width / lvl->width;
+ ysz = view_zoom * view_height / lvl->height;
+ sz = xsz > ysz ? ysz : xsz;
+
+ cidx = cell - lvl->cells;
+ row = cidx / lvl->width;
+ col = cidx % lvl->width;
+
+ x = col * sz - view_panx;
+ y = row * sz - view_pany;
+
+ glColor3f(1, 1, 1);
+ glVertex2f(x, y);
+ glVertex2f(x + sz, y);
+ glVertex2f(x + sz, y + sz);
+ glVertex2f(x, y + sz);
+
+ x += LTHICK;
+ y += LTHICK;
+ sz -= LTHICK * 2.0f;
+
+ glColor3fv(colors[cell->type]);